Spells

Gelu - A spell that sprays a cold mist and incases enemies in ice. The snap version is removed.

Flamma - A spell that sprays out fire to burn enemies. The Snap version shoots fireball that is launched towards your cursor. It explodes causing them to be set on fire and ragdolled.

Sanetur - A spell that heals you but lowers your max health. Use only in dire situations. Don't spam this move, as it will allow you to get killed in one hit if you're not careful. Snap Sanetur is the same, but used on other people.

Terra - Summons a pillar of wood out of the ground that hits people when summoned. Snap Terra instantly summons 3 pillars in a line, although the position of the next pillar can be changed by moving your camera with shiftlock.

Sagitta - Summons 3 golden arrows to impale enemies. Snap Sagitta instantly launches one gold arrow that explodes on contact.

Eurus - Temporarily gives you the ability to walk on air. Keep the spell equipped while using it. Snap Eurus sends your enemies flying to the side and if they hit a wall extra damage, similar to Rogue Snarvindur. The snap is possibly a reference to Sans's Telekinesis from Undertale.

Imber - Causes a small rain around the user's cursor, stunning nearby opponents. This spell can hit the user and also gives the Groot Race an increase in hunger bar. Snap Imber launches 3 watery daggers forward that deal miniscule damage, but combo extend and slow the opponent.

Imperi - When used on an opponent you can make them say a message in chat. It has no snap cast and is really funny for trolling.

Regular Perdere
Perdere is a lightning based spell. Although it takes a long time to cast, it's range is infinite, and its an instant strike.

Snap Perdere
Removed.

Regular Pondus (Unob)
Pondus is a spell that slows down the user's enemies. Its range is around its user. It doesn't effect house members. Pondus is now mana shieldable.

Snap Pondus (Unob)
Snap Pondus is Regular Pondus but dosen't require the casting. It only effects 1 player. It doesn't effect house members.

Regular Terra Mea
Terra Mea is a spell similar to Terra. However, when casted, it sets up traps around its user. When someone stands on said trap a Terra pillar will rise from the ground and hit them into the air. Traps also disappear after some time.

Snap Terra Mea
Snap Terra Mea can be used after the normal cast. It causes some of the hidden traps to spring up instantly, while also lighting some of the pillars on fire.

Regular Inflammetur
Causes fire to errupt out of the ground, dealing massive damage

Snap Inflammetur
Snap Inflammetur ignites anyone near the area the player aims at and stuns them for 5-6 seconds. If player is mana shielding, player will still take damage and be set on fire but not ragdolled.

Regular Abruptum
When casted, the user lets out a scream and all nearby player's mana shield and spell casting will be disabled for 5-7 seconds. The user's fists will be lit with black flames and their speed and fist damage will be increased. Each hit applies curse stacks, meaning any hit after will deal more damage.

Snap Abruptum
Snap Abruptum is a spell that teleports the user at an unknown range.

Regular Exemplum
When casted, 2 clones of the user will spawn nearby. They cannot cast spells but use regular fist combat.

Snap Exemplum
Snap Exemplum spawns a single clone that effectively transfers the user's HP to it. Basically, if I were to hit this clone it would damage both the user and the clone.